10/17/2023 0 Comments 3ds max ambient occlusion![]() It is the material that will later be applied to the scene.Ģ. The mental ray material will only act as a container for the Ambient/Reflective Occlusion shader. In the slate material editor, right-click, then select Materials>mental ray>mental ray. The following samples were made in 3ds Max 2016, but as this guide uses the slate material editor, it also applies to all releases down to 3ds Max 2011.ġ. ![]() ![]() Mental ray set as default renderer, slate material editor.
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